[PEAK] performance debugging
pdamoc at gmail.com
Thu Mar 26 05:03:07 EDT 2009
Is there a way to get e better idea about the time spent doing the
recomputing of various trellis attributes?
I have a monster trellis.Component that maintains a lot of attributes.
Now I've hit a performance bottleneck and I would like to try and optimize
some of the recomputing.
Thanks in advance.
There is NO FATE, we are the creators.
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